Case study / Learning app
Gyaan Tapari
Learning turned into a game for students in grades 8 and 9: quizzes, a typing race and hangman, with points, levels and streaks.
The problem
Make learning more engaging for students in grades 8 and 9.
What was built
Quizzes in mathematics, science, English and social studies, typing games and hangman, with progress tracking and an AI helper built on Gemini.
A student can start as a guest, without an account. Points, levels, streaks and achievements are kept in the browser.

My part
- I built it solo during the fellowship.
- I presented it to seniors and alumni, who encouraged me to keep going.
The outcome
The demo is online and can be used without signing in.
What you can check
- Live demo
The running application.
Open: Live demo, Gyaan Tapari (opens in a new tab)- Code
The project folder in the fellowship repository.
Open: Code, Gyaan Tapari (opens in a new tab)- Who built it
The commit history in my own repository. All 12 commits are mine, from 11 to 14 August 2025.
Open: Who built it, Gyaan Tapari (opens in a new tab)